AoeStats
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Fortress

507965653Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1191
+11
🇹🇷 Celts · Türkiye
1169
+12
🇩🇰 Malay · Denmark
1163
+13
🇹🇼 Cumans · Taiwan
1137
+14
🇪🇸 Huns · Spain
1145
-15
🇺🇸 Teutons · United States
1077
-12
🇯🇵 Wu · Japan
1072
-12
🇮🇪 Romans · Ireland
1052
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 668 9:28 15:56 — ⛏ Fast Castle
21 602 7:25 11:20 23:49 ⛏ Fast Castle
20 568 7:39 12:22 23:55 ⛏ Fast Castle
20 567 5:33 17:29 — ⛏ Fast Castle
18 524 7:27 11:40 25:50 ⛏ Fast Castle
16 456 9:14 13:43 — ⛏ Fast Castle
14 393 10:19 13:47 26:10 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,990 9,550 3,300 950 26,790 31,079
13,775 8,711 3,625 200 26,311 29,620
11,245 9,185 3,195 420 24,045 29,271
11,200 5,595 5,050 200 22,045 25,212
9,445 6,885 1,470 545 18,345 21,843
5,625 4,845 250 730 11,450 13,828
5,260 4,655 685 585 11,185 11,558
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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