AoeStats
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Arena

507695091Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 52m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Saracens · Algeria
1203
+14
🇮🇳 Cumans · India
1185
+15
🇨🇴 Koreans · Colombia
1147
+16
🇸🇰 Goths · Slovakia
1072
+19
🇩🇰 Teutons · Denmark
1180
-17
🇨🇭 Jurchens · Switzerland
1163
-16
🇳🇱 Persians · Netherlands
1141
-16
🇩🇪 Britons · Germany
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,346 9:28 20:18 36:05 ⛏ Fast Castle
36 1,877 11:23 19:19 32:18 ⛏ Fast Castle
35 1,809 10:07 15:08 30:27 ⛏ Fast Castle
31 1,608 9:10 17:52 36:55 ⛏ Fast Castle
29 1,523 11:19 15:38 29:52 ⛏ Fast Castle
28 1,484 10:34 14:48 31:08 ⛏ Fast Castle
24 1,249 12:37 18:52 34:33 ⛏ Fast Castle
20 1,067 12:10 21:33 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,075 21,005 24,495 3,800 78,375 90,218
37,820 20,360 17,070 3,100 78,350 82,583
27,225 22,715 25,240 2,450 77,630 83,397
22,335 36,443 13,895 3,510 76,183 88,350
35,910 20,885 14,290 2,355 73,440 81,688
30,750 15,670 12,065 4,200 62,685 69,272
16,150 16,895 7,580 1,455 42,080 44,332
11,300 11,420 8,910 2,555 34,185 41,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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