MegaRandom
508322831Analyzed3v3 RM
·
10d ago on Sep 21, 2026·
69m 1s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 150,350 analysed team-game players on MegaRandom.
mowmipirat
D
Feudal Age
15:31
vs 11:14
btm 4%
Castle Age
23:37
vs 20:18
btm 22%
Imperial Age
48:35
vs 37:21
btm 5%
eAPM
14
vs 28
btm 12%
First military
21:51
vs 14:32
btm 14%
▼
Slow Feudal Age at 15:31 — slower than 96% of analysed players on MegaRandom
▼
Slow Castle Age at 23:37 — slower than 78% of analysed players on MegaRandom
▼
Slow Imperial Age at 48:35 — slower than 95% of analysed players on MegaRandom
▼
Low eAPM (14) — busier hands win idle time back
▼
First military only at 21:51 (Spearman) — later than 86% of analysed players on MegaRandom
▼
Town centers idle 27:48 of the first 23:37 — keep villagers queued
filippo.samer
D
Feudal Age
17:01
vs 11:14
btm 2%
Castle Age
26:48
vs 20:18
btm 8%
Imperial Age
42:31
vs 37:21
btm 19%
eAPM
14
vs 28
btm 12%
First military
21:15
vs 14:32
btm 16%
▼
Slow Feudal Age at 17:01 — slower than 98% of analysed players on MegaRandom
▼
Slow Castle Age at 26:48 — slower than 92% of analysed players on MegaRandom
▼
Slow Imperial Age at 42:31 — slower than 81% of analysed players on MegaRandom
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 29:00 of the first 26:48 — keep villagers queued
Mordecai
D
Feudal Age
16:18
vs 11:14
btm 3%
Castle Age
27:18
vs 20:18
btm 7%
Imperial Age
51:45
vs 37:21
btm 3%
eAPM
13
vs 28
btm 11%
First military
30:35
vs 14:32
btm 2%
▼
Slow Feudal Age at 16:18 — slower than 97% of analysed players on MegaRandom
▼
Slow Castle Age at 27:18 — slower than 93% of analysed players on MegaRandom
▼
Slow Imperial Age at 51:45 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 30:35 (Throwing Axeman) — later than 98% of analysed players on MegaRandom
▼
Town centers idle 28:47 of the first 27:18 — keep villagers queued
sinko peso
D
Feudal Age
14:25
vs 11:14
btm 7%
Castle Age
28:58
vs 20:18
btm 4%
Imperial Age
54:14
vs 37:21
btm 2%
eAPM
24
vs 28
btm 41%
First military
13:45
vs 14:32
top 45%
▼
Slow Feudal Age at 14:25 — slower than 93% of analysed players on MegaRandom
▼
Slow Castle Age at 28:58 — slower than 96% of analysed players on MegaRandom
▼
Slow Imperial Age at 54:14 — slower than 98% of analysed players on MegaRandom
▼
Town centers idle 20:01 of the first 28:58 — keep villagers queued
aelenon
D
Feudal Age
15:17
vs 11:14
btm 4%
Castle Age
25:04
vs 20:18
btm 14%
Imperial Age
45:39
vs 37:21
btm 10%
eAPM
12
vs 28
btm 9%
First military
16:19
vs 14:32
btm 39%
▼
Slow Feudal Age at 15:17 — slower than 96% of analysed players on MegaRandom
▼
Slow Castle Age at 25:04 — slower than 86% of analysed players on MegaRandom
▼
Slow Imperial Age at 45:39 — slower than 90% of analysed players on MegaRandom
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 30:24 of the first 25:04 — keep villagers queued
RODBRA
D
Feudal Age
19:49
vs 11:14
btm 0%
Castle Age
30:11
vs 20:18
btm 3%
Imperial Age
43:49
vs 37:21
btm 15%
eAPM
13
vs 28
btm 11%
First military
22:23
vs 14:32
btm 12%
▼
Slow Feudal Age at 19:49 — slower than 100% of analysed players on MegaRandom
▼
Slow Castle Age at 30:11 — slower than 97% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:49 — slower than 85% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 22:23 (Archer) — later than 88% of analysed players on MegaRandom
▼
Town centers idle 35:41 of the first 30:11 — keep villagers queued