AoeStats
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Black Forest

508321181Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 11m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
725
+16
🇩🇰 Japanese · Denmark
697
+17
🇫🇷 Persians · France
691
+18
🇧🇷 Chinese · Brazil
637
+21
🇲🇽 Persians · Mexico
736
-18
🇲🇽 Malay · Mexico
726
-18
🇵🇪 Turks · Peru
725
-18
724
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 261 — — —
22 260 — — —
21 250 — — —
15 180 — — —
14 159 — — —
14 165 — — —
11 134 — — —
3 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 275 0 0 2,075 2,194
1,450 321 50 0 1,821 2,283
950 714 50 0 1,714 1,892
850 525 50 100 1,525 1,735
200 635 50 0 885 938
400 360 50 0 810 1,380
300 115 0 0 415 318
0 0 50 0 50 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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