AoeStats
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MegaRandom

509642165Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 140m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1038
+13
🇺🇸 Romans · United States
1025
+14
🇩🇪 Persians · Germany
996
-14
🇩🇪 Mongols · Germany
956
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 6,557 11:31 22:49 43:35 ⚔ M@A into Skirms
35 4,889 11:34 19:04 51:22 ⚔ Scouts into Archers
33 4,685 9:59 23:10 52:17 ⚔ Scout Rush
30 4,256 11:01 28:25 60:11 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
72,995 81,940 46,925 12,765 214,625 226,927
67,990 71,485 18,620 9,575 167,670 181,965
61,710 26,079 67,815 7,035 162,639 166,102
86,765 39,295 25,975 3,635 155,670 169,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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