AoeStats
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Lombardia

507953586Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
999
+13
🇩🇪 Celts · Germany
984
+15
🇬🇧 Romans · United Kingdom
946
-14
🇬🇷 Byzantines · Greece
941
-41
Player eAPM Actions Feudal Castle Imperial Opening
30 1,282 10:56 16:46 39:02 ⛏ Fast Castle
30 1,293 10:52 18:16 33:06 ⛏ Fast Castle
20 871 11:08 16:49 — ⛏ Fast Castle
13 542 12:14 22:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,045 7,457 8,420 850 31,772 36,447
14,145 11,299 4,120 2,190 31,754 33,986
15,025 8,367 5,375 1,500 30,267 39,464
6,435 4,067 1,615 100 12,217 13,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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