AoeStats
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Lombardia

507945879Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
984
+15
🇩🇪 Franks · Germany
968
+16
🇨🇳 Franks · China
966
-16
🇨🇳 Lithuanians · China
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,301 10:49 18:57 — ⛏ Fast Castle
27 996 13:23 18:54 — ⚔ FC into Scouts
24 874 10:47 21:31 34:26 ⚔ Scout Rush
13 493 10:57 19:18 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,715 6,494 5,520 850 24,579 29,121
11,285 6,750 4,770 200 23,005 28,662
8,505 4,635 2,720 850 16,710 20,326
6,320 3,340 250 1,260 11,170 10,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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