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Baltic

510472390Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 47m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1324
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,989 11:24 22:27 36:43 ⚔ Fish Boom into M@A
42 1,991 11:21 15:04 33:18 ⛏ Fish Boom FC
35 1,635 11:38 20:46 28:22 ⛏ Fish Boom into Fire Galleys FC
34 1,578 10:26 22:37 38:13 ⛏ Fish Boom into Fire Galleys FC
34 1,604 11:06 19:31 33:35 ⛏ Fish Boom into Galleys FC
31 1,442 10:56 20:11 32:31 ⛏ Fish Boom FC
27 1,287 10:02 18:41 40:38 ⛏ Fast Castle
21 983 11:13 15:29 29:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,365 17,723 9,500 2,350 52,938 62,082
18,630 19,879 8,480 2,510 49,499 62,712
22,380 14,371 8,305 3,770 48,826 52,327
19,665 21,293 5,410 2,115 48,483 53,775
23,420 15,698 6,690 1,950 47,758 57,274
21,270 11,805 11,405 2,200 46,680 53,294
12,250 17,124 4,875 2,990 37,239 41,718
14,830 9,710 8,185 2,325 35,050 36,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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