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Black Forest

510452804Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1483
+11
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1388
+15
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1357
+16
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1304
+18
🇨🇳 Romans · China
1377
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🇨🇴 Malians · Colombia
1371
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🇨🇳 Poles · China
1359
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🇳🇿 Saracens · New Zealand
1341
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,190 11:50 15:53 — ⛏ Fish Boom FC
43 1,120 10:53 15:39 — ⛏ Fast Castle
39 1,014 11:45 16:04 — ⛏ Fast Castle
32 843 11:20 16:00 — ⛏ Fish Boom FC
32 838 9:13 21:55 — ⚔ Champi Rush
29 765 12:19 16:34 — ⛏ Fish Boom FC
19 485 9:57 — — ⚔ Scout Rush
15 383 11:48 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,825 9,259 970 1,190 17,244 20,444
4,400 6,744 1,415 1,760 14,319 14,724
5,815 4,955 1,505 750 13,025 13,576
6,245 3,600 3,000 100 12,945 13,239
5,490 4,655 865 1,095 12,105 13,432
4,325 3,410 595 775 9,105 9,775
4,600 3,235 250 200 8,285 10,426
2,650 983 50 5 3,688 4,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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