AoeStats
← TPE-床上小旋風

Nomad

509536481Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1350
+15
🇹🇼 Portuguese · Taiwan
1347
+15
🇨🇱 Ethiopians · Chile
1312
+17
🇷🇺 Huns · Russia
1302
+17
🇦🇷 Byzantines · Argentina
1369
-17
🇨🇳 Poles · China
1353
-17
🇨🇱 Malay · Chile
1348
-17
🇲🇽 Italians · Mexico
1250
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 298 — — — ⛏ Fish Boom
31 184 — — —
25 147 — — —
25 152 — — —
25 150 — — —
20 120 — — —
19 114 — — —
18 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 775 50 100 1,575 825
350 725 50 100 1,225 512
400 650 50 100 1,200 555
550 475 50 100 1,175 482
450 550 50 100 1,150 498
350 450 50 100 950 262
250 550 0 100 900 199
250 450 50 100 850 180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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