AoeStats
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Oasis

509533790Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 19m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1452
+11
🇨🇴 Franks · Colombia
1327
+16
🇨🇦 Romans · Canada
1317
+16
🇨🇦 Ethiopians · Canada
1267
+19
🇹🇼 Portuguese · Taiwan
1364
-17
🇨🇳 Maya · China
1358
-17
🇷🇺 Persians · Russia
1317
-15
🇨🇳 Magyars · China
1278
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 965 9:01 — — ⚔ Scout Rush
47 923 9:46 — — ⚔ M@A into Skirms
45 878 9:24 — — ⚔ Archer Rush
43 834 9:11 — — ⚔ Archer Rush
42 816 9:32 — — ⚔ Scout Rush
42 814 8:40 — — ⚔ Scout Rush
23 451 12:04 — — ⛏ Fast Castle
21 406 11:28 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,600 3,610 1,695 0 8,905 9,390
4,050 3,291 285 0 7,626 8,213
3,505 3,246 620 200 7,571 7,622
3,955 3,141 50 0 7,146 8,022
.
3,840 2,798 50 0 6,688 7,822
2,675 2,706 905 235 6,521 7,770
2,900 2,132 150 0 5,182 6,236
2,750 1,683 200 190 4,823 6,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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