AoeStats
← TPE-床上小旋風

Nomad

509528304Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1325
+16
🇮🇳 Slavs · India
1323
+16
🇷🇺 Portuguese · Russia
1300
+17
🇮🇳 Gurjaras · India
1292
+18
🇺🇸 Aztecs · United States
1386
-19
🇦🇷 Wei · Argentina
1366
-18
🇦🇷 Poles · Argentina
1283
-15
🇺🇸 Teutons · United States
1282
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,928 13:32 20:23 33:26 ⛏ Fish Boom into Galleys FC
32 1,515 12:39 20:44 37:53 ⛏ Fish Boom into Fire Galleys FC
28 1,324 15:04 19:17 32:29 ⛏ Fish Boom FC
27 1,304 13:40 19:58 33:53 ⛏ Fish Boom FC
22 1,033 14:48 19:03 35:30 ⛏ Fish Boom FC
22 1,035 14:14 18:56 32:50 ⛏ Fish Boom FC
20 960 14:06 18:57 38:08 ⛏ Fish Boom FC
9 413 16:35 20:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,515 23,065 26,080 3,050 80,710 81,049
20,555 20,256 11,525 2,350 54,686 62,898
29,510 11,225 9,450 2,150 52,335 59,800
20,085 15,945 12,690 2,915 51,635 57,544
14,705 19,140 4,951 4,845 43,641 47,869
17,730 14,888 4,010 2,860 39,488 44,094
14,490 12,680 6,440 1,075 34,685 37,091
5,580 5,243 1,250 850 12,923 16,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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