AoeStats
← TPE-床上小旋風

Arena

509517036Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1422
+12
🇧🇷 Persians · Brazil
1401
+13
🇧🇷 Khitans · Brazil
1328
+17
🇺🇸 Hindustanis · United States
1357
-15
🇨🇦 Dravidians · Canada
1351
-14
🇷🇺 Persians · Russia
1313
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,216 10:15 13:57 29:41 ⛏ Fast Castle
51 2,157 12:09 23:13 41:38 ⚔ Scout Rush
39 1,627 10:42 14:45 29:27 ⛏ Fast Castle
37 1,552 9:36 13:46 — ⛏ Fast Castle
35 1,492 10:11 28:01 40:39 ⚔ Towers FC
28 1,193 10:46 14:38 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 15,550 11,260 1,805 54,180 57,304
19,255 17,265 10,750 1,700 48,970 58,815
22,940 12,530 10,945 850 47,265 57,291
23,060 14,195 8,325 1,200 46,780 51,935
14,960 9,590 2,615 3,705 30,870 32,934
5,485 6,310 965 325 13,085 14,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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