AoeStats
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Socotra

505849453Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 28m 20s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1479
+11
🇫🇷 Bulgarians · France
1424
+13
🇷🇴 Franks · Romania
1379
+16
🇮🇳 Wu · India
1451
-16
🇷🇺 Burgundians · Russia
1349
-13
🇮🇹 Poles · Italy
1304
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 1,696 9:32 23:19 — ⚔ Archer Rush
43 1,205 9:23 25:03 — ⚔ Drush into Archers
37 1,061 10:45 25:48 — ⚔ Skirms into Archers
36 1,027 9:50 21:41 — ⚔ Archer Rush
27 765 9:09 25:30 — ⚔ Scout Rush
24 687 11:39 19:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,925 5,496 3,395 100 14,916 16,012
7,410 4,824 1,585 350 14,169 15,416
6,385 3,957 2,025 325 12,692 13,617
5,450 5,030 1,295 780 12,555 14,367
6,475 3,924 1,300 405 12,104 12,455
4,825 4,740 480 1,560 11,605 12,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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