AoeStats
← TPE-床上小旋風

Nomad

505835860Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 90m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1328
+17
🇸🇪 Dravidians · Sweden
1307
+18
🇬🇧 Italians · United Kingdom
1285
+19
🇳🇱 Portuguese · Netherlands
1285
+19
🇨🇳 Spanish · China
1381
-19
🇪🇸 Spanish · Spain
1379
-19
🇷🇺 Huns · Russia
1368
-19
🇦🇺 Persians · Australia
1290
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,556 15:08 22:20 47:24 ⛏ Fish Boom FC
36 3,298 14:46 18:23 38:35 ⛏ Fish Boom FC into Fire Galleys
33 2,967 15:46 20:00 40:54 ⛏ Fish Boom FC
30 2,713 15:44 20:24 58:06 ⛏ Fish Boom into Galleys FC
27 2,457 14:09 21:17 60:40 ⛏ Fish Boom FC
26 2,323 14:00 18:00 37:59 ⛏ Fish Boom FC
19 1,676 13:10 17:57 37:50 ⛏ Fish Boom FC
19 1,685 13:04 16:47 41:04 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
71,305 58,105 34,650 13,560 177,620 206,626
45,535 25,601 37,390 1,910 110,436 117,265
30,275 45,098 14,330 5,350 95,053 112,855
24,835 29,533 26,050 4,950 85,368 92,947
27,260 34,775 19,720 2,865 84,620 99,381
31,280 22,780 18,730 5,575 78,365 81,807
16,670 15,801 8,640 4,220 45,331 48,501
16,410 10,673 10,130 3,035 40,248 42,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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