AoeStats
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Socotra

505681943Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 36m 13s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mapuche · Hong Kong SAR China
1437
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1317
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1269
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1241
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🇹🇼 Magyars · Taiwan
1451
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🇬🇧 Italians · United Kingdom
1328
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Player eAPM Actions Feudal Castle Imperial Opening
69 2,516 9:18 25:31 — ⚔ Archer Rush
65 2,365 8:55 23:47 — ⚔ Archer Rush
55 2,008 8:39 28:32 — ⚔ Archers into Skirms
49 1,761 9:08 — —
40 1,453 8:54 26:15 — ⚔ Scout Rush
31 1,116 8:55 22:46 — ⚔ Scout Rush
29 1,044 10:34 28:28 — ⚔ Scout Rush
24 861 11:01 24:14 —

Resources

Player Food Wood Gold Stone Spent Collected
8,640 9,025 5,845 750 24,260 26,844
9,350 6,487 4,610 750 21,197 23,225
8,300 8,168 3,575 950 20,993 24,978
12,295 4,720 3,175 200 20,390 21,488
5,500 7,733 4,360 350 17,943 19,935
7,395 5,203 1,050 210 13,858 14,777
4,505 3,915 200 755 9,375 10,321
4,020 3,705 250 355 8,330 9,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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