AoeStats
← TPE-床上小旋風

Nomad

505619998Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1382
+17
🇩🇪 Burgundians · Germany
1349
+18
🇩🇪 Dravidians · Germany
1309
+20
🇭🇰 Franks · Hong Kong SAR China
1437
-19
🇭🇰 Mongols · Hong Kong SAR China
1428
-20
🇷🇺 Huns · Russia
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,756 15:44 19:29 45:34 ⛏ Fish Boom FC
37 2,137 14:08 17:56 36:39 ⛏ Fish Boom FC
31 1,758 15:12 20:55 31:11 ⛏ Fish Boom into Fire Galleys FC
27 1,540 19:11 26:04 — ⛏ Fish Boom FC
27 1,534 13:57 17:35 41:51 ⛏ Fish Boom FC
23 1,296 16:54 21:40 39:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,670 23,618 28,065 5,920 91,273 98,793
25,740 18,465 17,085 3,750 65,040 70,069
28,175 21,986 10,585 3,865 64,611 72,294
18,405 25,453 15,540 4,700 64,098 65,688
21,715 26,134 10,330 1,815 59,994 66,881
12,530 17,105 2,245 1,935 33,815 35,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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