AoeStats
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Black Forest

505612679Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 106m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Mongols · Croatia
1658
+14
🇦🇺 Spanish · Australia
1424
+23
🇭🇰 Poles · Hong Kong SAR China
1416
+23
🇷🇺 Celts · Russia
1306
+27
🇦🇷 Mongols · Argentina
1684
-25
🇮🇩 Byzantines · Indonesia
1602
-22
🇭🇰 Japanese · Hong Kong SAR China
1555
-21
🇨🇳 Britons · China
1502
-19
Player eAPM Actions Feudal Castle Imperial Opening
66 7,079 19:29 23:48 38:58 ⛏ Fast Castle
60 6,441 10:53 18:24 29:58 ⛏ Fish Boom FC
57 6,077 14:07 19:27 36:52 ⛏ Fast Castle
38 3,997 11:21 15:17 29:26 ⛏ Fish Boom FC
35 3,771 10:59 14:53 33:48 ⛏ Fast Castle
34 3,631 10:31 14:09 29:13 ⛏ Fish Boom FC
24 2,526 12:26 16:55 30:29 ⛏ Fish Boom FC
17 1,863 11:31 15:42 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,850 95,849 38,420 3,850 227,969 243,910
81,345 56,130 55,330 5,395 198,200 282,021
113,650 63,243 17,375 1,235 195,503 197,178
36,985 86,767 65,875 3,080 192,707 199,947
66,875 51,175 47,360 12,450 177,860 278,418
90,210 56,025 26,710 3,745 176,690 195,856
54,890 54,736 32,730 4,980 147,336 209,983
14,630 19,191 10,140 1,695 45,656 52,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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