AoeStats
← TPE-床上小旋風

Arena

505557074Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 57m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1330
+17
🇦🇷 Saracens · Argentina
1301
+18
🇺🇸 Inca · United States
1300
+18
🇺🇸 Franks · United States
1296
+18
🇧🇪 Hindustanis · Belgium
1370
-19
🇹🇷 Vikings · Türkiye
1362
-18
🇵🇹 Tupi · Portugal
1350
-18
🇷🇺 Goths · Russia
1293
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,039 11:13 20:03 51:12 ⛏ Fast Castle
52 2,995 10:03 14:11 31:14 ⛏ Fast Castle
42 2,443 10:16 14:42 37:20 ⛏ Fast Castle
36 2,063 8:55 24:55 41:42 ⚔ Towers FC
29 1,657 10:55 15:02 29:37 ⛏ Fast Castle
25 1,443 10:39 14:20 30:46 ⛏ Fast Castle
24 1,407 11:07 14:55 31:22 ⛏ Fast Castle
19 1,081 11:25 14:57 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,200 23,985 25,080 2,900 94,165 99,918
41,990 21,435 18,375 3,000 84,800 112,662
31,165 15,195 23,325 1,080 70,765 89,172
30,350 24,800 5,895 2,130 63,175 65,434
18,380 24,830 12,515 1,285 57,010 76,178
20,740 16,388 14,735 2,330 54,193 57,557
23,590 14,070 7,310 3,000 47,970 50,046
15,445 11,090 8,445 1,690 36,670 40,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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