AoeStats
← TPE-床上小旋風

Black Forest

505556056Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 4m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1326
+15
🇦🇷 Cumans · Argentina
1323
+16
🇳🇿 Bulgarians · New Zealand
1301
+16
🇷🇺 Celts · Russia
1275
+18
🇺🇸 Bengalis · United States
1348
-18
🇺🇸 Spanish · United States
1312
-16
🇨🇦 Goths · Canada
1306
-16
🇺🇸 Celts · United States
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 293 — — —
53 257 — — —
50 244 — — —
43 210 — — —
35 171 — — —
33 159 — — —
23 113 — — —
20 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 350 0 0 800 758
600 75 50 0 725 701
600 100 0 0 700 855
350 225 0 0 575 571
350 142 50 0 542 339
400 125 0 0 525 600
400 24 50 0 474 490
400 72 0 0 472 340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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