AoeStats
← TPE-床上小旋風

QS Arena

503541820Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 54m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1316
+15
🇷🇺 Persians · Russia
1296
+16
🇨🇱 Mapuche · Chile
1241
+18
🇲🇽 Celts · Mexico
1370
-20
🇲🇽 Franks · Mexico
1338
-18
🇲🇽 Italians · Mexico
1166
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,976 10:44 15:29 33:34 ⛏ Fast Castle
34 1,850 8:18 12:24 32:55 ⚔ FC into Scouts
33 1,783 7:22 13:41 42:30 ⛏ Fast Castle
29 1,598 7:44 11:46 44:50 ⛏ Fast Castle
29 1,563 7:33 14:11 35:28 ⛏ Fast Castle
19 1,055 9:15 12:37 27:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,010 15,940 26,455 5,600 101,005 112,598
36,090 26,810 15,760 1,435 80,095 103,195
35,335 15,699 17,610 1,640 70,284 71,067
23,220 20,535 8,620 1,755 54,130 59,437
13,045 13,870 7,955 4,980 39,850 50,443
10,505 12,260 4,520 2,200 29,485 33,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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