AoeStats
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Coastal Forest

503539720Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 2m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Sicilians · Pakistan
1409
+10
🇫🇷 Ethiopians · France
1218
+19
🇦🇷 Bulgarians · Argentina
1209
+19
🇦🇷 Goths · Argentina
1188
+20
🇷🇺 Tatars · Russia
1327
-19
🇨🇳 Poles · China
1285
-17
🇲🇽 Magyars · Mexico
1263
-16
🇵🇪 Huns · Peru
1252
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 164 — — —
62 157 — — —
59 151 — — —
54 138 — — —
52 132 — — —
36 92 — — —
32 82 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 424
350 100 0 0 450 325
250 100 0 0 350 275
350 0 0 0 350 385
150 100 0 0 250 187
150 100 0 0 250 174
250 0 0 0 250 229
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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