AoeStats
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Arena

506307277Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1419
+11
🇨🇱 Japanese · Chile
1334
+14
🇨🇱 Mongols · Chile
1259
+17
🇨🇱 Romans · Chile
1211
+20
🇺🇸 Cumans · United States
1334
-17
🇺🇸 Portuguese · United States
1333
-17
🇲🇽 Celts · Mexico
1261
-14
🇺🇸 Britons · United States
1249
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,433 11:53 15:38 33:09 ⛏ Fast Castle
48 2,184 11:32 14:14 28:12 ⛏ Fast Castle
47 2,141 10:32 14:44 36:54 ⛏ Fast Castle
32 1,485 10:24 14:22 28:36 ⛏ Fast Castle
30 1,359 8:48 19:47 32:42 ⛏ Fast Castle
27 1,234 10:55 15:14 43:36 ⛏ Fast Castle
25 1,123 10:16 14:31 43:37 ⛏ Fast Castle
23 1,053 11:25 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,745 19,938 17,485 1,800 72,968 86,842
21,225 24,710 9,275 3,050 58,260 73,663
19,515 18,235 12,810 5,570 56,130 60,802
23,480 14,460 13,810 1,600 53,350 61,367
17,825 14,150 8,400 2,185 42,560 44,305
12,945 12,240 3,805 1,755 30,745 34,964
7,875 9,765 4,535 1,650 23,825 26,823
9,750 9,413 1,120 1,450 21,733 23,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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