AoeStats
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Migration

510151933Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 53m 54s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
914
+18
🇸🇰 Teutons · Slovakia
949
-53
Player eAPM Actions Feudal Castle Imperial Opening
14 756 11:04 16:48 41:23 ⛏ Fish Boom FC
13 685 16:36 34:01 42:10 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,605 19,093 10,660 2,255 52,613 62,980
12,595 10,810 5,825 1,165 30,395 37,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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