AoeStats
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Black Forest

507481579Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 65m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
973
+14
🇹🇼 Slavs · Taiwan
927
+16
🇹🇼 Turks · Taiwan
902
+17
🇿🇦 Ethiopians · South Africa
884
+18
🇫🇮 Khmer · Finland
999
-18
🇩🇪 Khmer · Germany
929
-16
🇦🇷 Goths · Argentina
917
-16
🇫🇮 Franks · Finland
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,265 14:00 17:45 33:24 ⛏ Fast Castle
33 2,127 11:37 16:12 30:29 ⛏ Fast Castle
28 1,820 14:51 18:42 33:32 ⛏ Fast Castle
27 1,761 10:17 16:54 29:33 ⛏ Fast Castle
22 1,414 11:26 17:41 33:17 ⛏ Fast Castle
21 1,348 14:28 19:20 34:39 ⛏ Fast Castle
16 1,024 14:12 23:16 31:20 ⛏ Fast Castle
12 754 12:09 22:47 43:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,190 37,681 24,690 1,605 126,166 133,433
48,310 33,145 34,520 1,050 117,025 134,850
35,410 25,692 26,270 5,920 93,292 121,583
27,170 42,725 20,090 1,700 91,685 128,813
33,975 20,567 29,695 5,375 89,612 129,719
40,635 18,971 25,140 3,515 88,261 102,609
33,600 31,396 7,690 1,915 74,601 78,211
29,330 10,538 26,220 2,970 69,058 84,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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