AoeStats
← Bananidze

Migration

507857231Analyzed
1v1 RM · 14d ago on Sep 20, 2026· 64m 4s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
578
+14
🇺🇦 Japanese · Ukraine
541
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,250 13:19 25:47 40:30 ⛏ Fish Boom FC
33 2,083 8:46 27:03 36:45 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,220 31,665 22,695 5,795 76,375 78,410
13,700 23,070 15,335 2,900 55,005 60,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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