AoeStats
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Nomad

510364722Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 54m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
997
+12
🇷🇺 Lithuanians · Russia
980
+13
🇨🇿 Italians · Czechia
948
+15
🇮🇩 Huns · Indonesia
946
+14
🇹🇷 Celts · Türkiye
938
-14
🇹🇷 Malay · Türkiye
920
-14
🇹🇷 Magyars · Türkiye
909
-13
🇹🇷 Dravidians · Türkiye
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,371 14:27 23:12 41:24 ⛏ Fish Boom into Fire Galleys
32 1,761 15:23 19:06 35:18 ⛏ Fish Boom FC
27 1,477 17:52 24:53 37:40 ⛏ Fish Boom FC
26 1,449 14:37 22:53 38:36 ⛏ Fish Boom FC into Fire Galleys
18 980 17:57 24:41 38:42 ⚔ Fish Boom into Fire Galleys into Galleys into Scouts FC
17 946 14:09 23:41 39:01 ⛏ Fish Boom
15 836 15:39 27:30 41:34 ⚔ Scout Rush
12 667 15:22 25:11 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,525 14,695 23,895 3,230 78,345 98,256
31,930 20,351 17,945 5,150 75,376 81,500
17,270 14,171 11,020 2,315 44,776 54,185
15,380 14,405 7,925 2,600 40,310 49,778
16,885 11,110 7,315 3,560 38,870 48,275
14,880 15,205 5,930 950 36,965 39,946
12,115 11,645 3,040 1,175 27,975 30,588
7,140 6,190 1,040 1,170 15,540 15,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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