AoeStats
← CORP_Arthas VII

MegaRandom

509019361Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1386
+15
🇦🇷 Turks · Argentina
1365
+15
🇲🇽 Maya · Mexico
1416
-17
🇲🇽 Berbers · Mexico
1294
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,843 9:06 22:48 43:04 ⚔ Scout Rush
66 3,721 9:38 21:23 40:54 ⚔ Scouts into Skirms
57 3,233 10:35 26:25 — ⚔ Scout Rush
30 1,690 10:41 24:33 39:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,855 25,676 17,435 3,040 78,006 80,980
28,395 21,122 11,215 1,605 62,337 66,379
21,165 13,581 13,170 2,350 50,266 50,636
18,805 9,905 4,105 2,150 34,965 38,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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