AoeStats
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MegaRandom

508360547Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 56m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1215
+17
🇲🇽 Wei · Mexico
1214
+17
🇺🇸 Wei · United States
1254
-17
🇺🇸 Spanish · United States
1236
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,246 11:43 23:07 39:20 ⚔ Fish Boom into Scouts
35 1,946 9:17 22:34 40:06 ⚔ Scouts into Fish Boom
34 1,900 10:12 22:25 38:54 ⚔ Scout Rush
28 1,560 10:16 20:12 35:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,935 16,400 14,965 3,550 60,850 65,962
26,100 20,251 9,725 2,910 58,986 63,381
22,925 19,250 10,645 1,605 54,425 63,314
17,670 14,114 7,575 2,450 41,809 43,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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