AoeStats
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Nomad

508357822Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 27m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1241
+13
🇺🇸 Spanish · United States
1222
+14
🇺🇸 Burgundians · United States
1198
-14
🇹🇼 Berbers · Taiwan
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,066 12:38 26:50 — ⚔ Fish Boom into Fire Galleys into Archers into Scouts
37 1,019 14:26 23:06 — ⚔ Fish Boom into Towers into Skirms
31 835 16:10 24:43 — ⚔ Fish Boom into M@A into Skirms
29 801 13:26 19:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,225 4,910 935 750 11,820 11,976
5,055 5,191 1,470 0 11,716 14,122
4,345 4,360 460 450 9,615 9,450
3,535 2,816 720 650 7,721 9,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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