AoeStats
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Nomad

508350986Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 69m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1267
+15
🇦🇷 Romans · Argentina
1261
+15
🇺🇸 Koreans · United States
1256
-15
🇺🇸 Spanish · United States
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,634 15:51 35:18 52:01 ⚔ Fish Boom into M@A
35 2,440 16:05 20:51 36:33 ⛏ Fish Boom FC into Fire Galleys
31 2,157 13:38 18:12 41:08 ⛏ Fish Boom FC
30 2,096 15:57 25:01 43:31 ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,400 28,573 10,100 6,725 67,798 71,754
27,960 19,110 14,335 5,900 67,305 70,637
31,045 21,257 9,865 3,920 66,087 66,925
15,215 16,125 9,095 6,350 46,785 49,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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