AoeStats
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African Clearing

510459284Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1144
+18
🇵🇪 Mapuche · Peru
1124
+19
🇦🇷 Huns · Argentina
1317
-24
🇨🇱 Mongols · Chile
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,823 12:30 25:50 46:17 ⚔ Drush into Scouts
32 1,583 11:19 23:10 44:48 ⚔ Scouts into Archers
31 1,563 15:18 23:26 39:27 ⚔ Champis FC
24 1,213 12:38 25:30 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
15,670 17,885 8,265 2,750 44,570 54,320
15,145 9,128 5,785 1,700 31,758 38,681
7,985 12,835 9,870 750 31,440 36,033
14,300 9,619 4,625 1,930 30,474 31,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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