AoeStats
← [GDL] BlairLucky

Nomad

510130380Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 35m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1158
+19
🇵🇪 Spanish · Peru
1124
+20
🇦🇷 Spanish · Argentina
1237
-20
🇦🇷 Wei · Argentina
1216
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,097 12:33 18:36 33:40 ⛏ Fish Boom FC
23 820 14:59 22:16 — ⚔ Fish Boom into Archers
23 808 13:35 19:17 — ⛏ Fish Boom FC
20 712 15:27 25:07 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,150 9,068 3,180 3,000 26,398 26,661
8,770 9,408 3,405 1,725 23,308 25,592
8,500 5,974 2,350 1,830 18,654 20,103
5,875 6,411 680 2,410 15,376 16,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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