AoeStats
← [GDL] BlairLucky

Nomad

510096098Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 75m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1192
+19
🇵🇪 Spanish · Peru
1101
+23
🇪🇸 Britons · Spain
1371
-25
🇪🇸 Spanish · Spain
1155
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,949 13:38 23:29 42:58 ⚔ Fish Boom into Archers
35 2,624 12:54 20:43 39:50 ⛏ Fish Boom FC
9 676 13:28 17:36 — ⛏ Fish Boom FC
9 658 20:05 24:46 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
36,515 37,179 20,925 7,200 101,819 105,359
28,275 37,351 18,995 6,350 90,971 100,422
5,535 4,150 715 880 11,280 10,364
3,950 4,695 1,060 300 10,005 11,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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