AoeStats
← [GDL] BlairLucky

Nomad

509937768Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1120
+15
🇨🇿 Persians · Czechia
1119
+16
🇺🇸 Dravidians · United States
1119
-16
🇵🇪 Spanish · Peru
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,449 14:28 21:54 35:36 ⚔ Fish Boom into M@A into Fire Galleys FC
28 1,108 14:56 19:03 — ⛏ Fish Boom FC
27 1,080 12:07 23:56 — ⛏ Fish Boom FC
22 878 14:38 29:42 — ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,910 10,908 6,325 2,250 35,393 35,856
10,660 11,270 2,645 1,150 25,725 28,476
7,975 10,169 3,930 3,240 25,314 26,329
8,405 10,310 2,305 950 21,970 24,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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