AoeStats
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African Clearing

510569430Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1132
+13
🇺🇸 Huns · United States
1118
+14
🇮🇩 Khmer · Indonesia
1090
+15
🇮🇱 Magyars · Israel
987
+20
🇹🇷 Sicilians · Türkiye
1098
-17
🇮🇹 Vikings · Italy
1083
-16
🇪🇸 Ethiopians · Spain
1065
-15
🇨🇿 Italians · Czechia
1033
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,891 13:33 22:30 37:26 ⚔ Archer Rush
30 1,455 14:13 19:08 36:51 ⚔ FC into Archers
24 1,179 14:13 18:02 38:15 ⛏ Fast Castle
23 1,146 13:17 19:31 40:53 ⛏ Fast Castle
20 964 15:34 22:30 42:13 ⚔ Skirmisher Rush
15 719 14:22 18:46 — ⛏ Fast Castle
15 728 12:52 26:41 — ⚔ Scouts into Skirms
10 514 17:21 29:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,880 14,076 10,980 950 44,886 51,002
16,975 11,900 10,715 1,805 41,395 44,018
17,325 8,285 6,790 3,750 36,150 44,659
14,250 12,110 8,185 1,120 35,665 41,551
24,475 7,900 1,075 850 34,300 36,893
10,845 8,125 2,400 1,030 22,400 23,185
6,910 4,795 750 1,425 13,880 13,401
6,110 5,335 1,000 950 13,395 16,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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