AoeStats
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Arena

510473537Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 3m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
1104
+12
🇮🇩 Saracens · Indonesia
1094
+12
🇵🇪 Franks · Peru
964
+17
🇲🇽 Portuguese · Mexico
955
+18
🇨🇳 Portuguese · China
1031
-16
🇨🇳 Turks · China
1013
-15
🇨🇳 Koreans · China
991
-14
🇭🇰 Franks · Hong Kong SAR China
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 189 — — —
48 175 — — —
44 161 — — —
31 112 — — —
29 105 — — —
27 97 — — —
10 37 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 75 0 0 775 512
550 125 0 0 675 631
450 100 0 0 550 455
350 125 50 0 525 316
350 125 50 0 525 356
300 50 50 0 400 485
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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