AoeStats
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Pilgrims

507020508Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 7m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
959
+16
🇷🇴 Franks · Romania
943
+17
🇨🇳 Ethiopians · China
857
+20
🇨🇳 Chinese · China
857
+20
🇦🇷 Burmese · Argentina
981
-19
🇨🇳 Japanese · China
969
-19
🇨🇳 Malians · China
945
-53
🇭🇰 Berbers · Hong Kong SAR China
919
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 310 — — —
37 260 — — —
31 221 — — —
20 141 — — — ⛏ Fish Boom
20 142 — — —
18 126 — — —
14 99 — — —
4 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 575 50 100 1,225 948
300 709 0 200 1,209 1,105
250 825 0 100 1,175 865
450 600 0 100 1,150 705
350 275 0 100 725 756
150 325 0 100 575 500
0 275 50 100 425 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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