AoeStats
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Arena

509344955Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 76m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Teutons · Ukraine
1229
+14
🇳🇱 Malians · Netherlands
1213
+14
🇫🇮 Slavs · Finland
1191
+15
🇺🇸 Spanish · United States
1178
+16
🇻🇳 Teutons · Vietnam
1245
-18
🇹🇼 Berbers · Taiwan
1215
-16
🇻🇳 Bohemians · Vietnam
1130
-13
🇧🇷 Khmer · Brazil
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,737 9:21 16:38 29:21 ⛏ Fast Castle
47 3,608 10:48 14:47 40:27 ⛏ Fast Castle
44 3,364 11:37 15:25 28:46 ⛏ Fast Castle
44 3,371 11:02 16:21 30:54 ⛏ Fast Castle
35 2,696 10:16 17:34 32:24 ⛏ Fast Castle
30 2,310 10:25 15:01 30:26 ⛏ Fast Castle
30 2,307 11:10 18:28 32:07 ⚔ Archer Rush
23 1,744 11:22 14:38 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,360 78,255 25,490 1,730 194,835 204,650
66,600 74,318 48,265 5,195 194,378 222,585
110,420 21,073 30,790 5,375 167,658 172,115
63,190 39,385 43,955 5,375 151,905 176,487
42,705 44,090 35,485 4,330 126,610 177,574
72,870 30,945 18,610 3,065 125,490 137,062
31,010 34,625 13,645 3,650 82,930 91,324
27,955 36,903 13,395 1,935 80,188 93,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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