AoeStats
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Arabia

505626740Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 26m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1082
+18
🇦🇷 Magyars · Argentina
1057
+19
🇧🇪 Franks · Belgium
1145
-19
🇷🇺 Goths · Russia
1102
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 1,344 9:06 20:52 — ⚔ Scout Rush
38 1,026 10:19 22:52 — ⚔ Archer Rush
22 587 10:19 17:32 — ⛏ Fast Castle
21 556 12:51 20:14 —

Resources

Player Food Wood Gold Stone Spent Collected
6,100 6,678 3,095 0 15,873 17,153
5,340 3,331 1,390 125 10,186 11,196
5,490 4,117 565 0 10,172 10,183
5,495 3,335 925 100 9,855 10,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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