AoeStats
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Pilgrims

507816556Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 54m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1232
+13
🇦🇷 Wu · Argentina
1121
+18
🇦🇷 Koreans · Argentina
1098
+19
🇦🇷 Persians · Argentina
1070
+20
🇬🇧 Ethiopians · United Kingdom
1185
-18
🇭🇺 Italians · Hungary
1171
-18
🇭🇺 Saracens · Hungary
1148
-17
🇭🇺 Vietnamese · Hungary
1143
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,754 12:14 15:51 50:14 ⛏ Fish Boom FC
39 2,151 13:59 20:38 — ⚔ M@A into Fish Boom FC
28 1,523 11:13 17:52 50:35 ⚔ Fish Boom FC into Archers
27 1,456 12:48 24:12 47:00 ⚔ Fish Boom into Archers into Skirms
22 1,181 10:57 19:00 — ⚔ Fish Boom into Towers into Fire Galleys FC
22 1,207 13:08 21:53 — ⛏ Fish Boom into Fire Galleys FC
20 1,090 10:31 18:48 36:41 ⛏ Fish Boom FC
12 638 15:23 27:44 47:36 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,850 17,280 10,495 3,750 57,375 64,223
15,860 22,134 4,835 2,055 44,884 47,331
14,515 16,246 6,860 3,260 40,881 45,723
12,025 15,540 5,000 2,550 35,115 43,434
6,975 16,780 7,565 3,080 34,400 36,102
8,275 14,010 9,125 875 32,285 33,217
9,050 14,525 6,050 1,600 31,225 32,978
8,725 12,668 5,315 2,250 28,958 28,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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