AoeStats
← Pepim14

Nomad

507804550Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 40m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1201
+14
🇫🇮 Goths · Finland
1130
+17
🇫🇮 Maya · Finland
1062
+19
🇦🇷 Spanish · Argentina
1237
-20
🇦🇷 Wu · Argentina
1118
-16
🇦🇷 Koreans · Argentina
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,920 13:25 19:18 — ⛏ Fish Boom FC
36 1,493 14:30 25:18 — ⛏ Fish Boom into Fire Galleys
28 1,138 12:55 21:03 34:31 ⚔ Fish Boom into M@A
27 1,107 14:51 19:24 35:15 ⚔ Fish Boom FC into Scouts
27 1,109 14:13 23:00 38:10 ⛏ Fish Boom FC
18 752 12:19 22:07 30:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,860 8,350 14,670 500 38,380 40,273
18,295 10,095 5,195 850 34,435 37,614
10,825 12,310 2,815 1,050 27,000 27,996
6,725 12,796 4,405 2,400 26,326 28,249
9,340 8,970 3,360 1,800 23,470 25,398
5,975 5,285 2,270 3,800 17,330 17,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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