AoeStats
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Highland

506562832Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 48m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1108
+15
🇨🇱 Hindustanis · Chile
1063
+17
🇨🇱 Koreans · Chile
1042
+18
🇨🇱 Italians · Chile
964
+22
🇬🇷 Maya · Greece
1135
-20
🇦🇷 Malay · Argentina
1101
-19
🇺🇸 Saracens · United States
1085
-18
🇧🇷 Franks · Brazil
1027
-30
Player eAPM Actions Feudal Castle Imperial Opening
43 2,086 11:48 15:29 31:44 ⛏ Fast Castle
35 1,666 9:38 17:21 29:26 ⛏ Fast Castle
33 1,567 12:15 20:32 38:40 ⛏ Fast Castle
30 1,429 12:02 15:57 32:13 ⛏ Fast Castle
30 1,425 12:46 20:59 37:51 ⛏ Fish Boom FC
18 867 12:24 21:37 34:28 ⛏ Fast Castle
17 812 13:53 18:38 35:45 ⛏ Fast Castle
9 444 13:42 23:32 46:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,575 20,515 23,645 1,745 76,480 83,440
21,100 22,060 14,030 2,250 59,440 82,903
10,625 30,407 16,640 1,635 59,307 60,800
24,270 18,228 13,985 1,690 58,173 76,533
18,775 22,360 6,925 2,055 50,115 56,668
18,560 11,007 15,975 3,135 48,677 56,517
18,725 11,023 10,170 1,630 41,548 51,348
7,380 5,724 3,065 1,760 17,929 19,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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