AoeStats
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Arena

506499529Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 21m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1174
+14
🇲🇽 Hindustanis · Mexico
1160
+15
🇲🇽 Huns · Mexico
997
+21
🇲🇽 Malians · Mexico
977
+23
🇨🇿 Bohemians · Czechia
1148
-19
🇹🇷 Britons · Türkiye
1137
-19
🇦🇷 Japanese · Argentina
1121
-18
🇲🇽 Romans · Mexico
1090
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 732 11:09 14:59 — ⛏ Fast Castle
26 559 11:37 15:56 — ⛏ Fast Castle
25 536 10:25 14:22 — ⛏ Fast Castle
20 434 10:27 14:13 — ⛏ Fast Castle
16 339 11:13 16:45 — ⛏ Fast Castle
14 290 11:37 16:38 — ⛏ Fast Castle
13 268 10:30 14:41 — ⛏ Fast Castle
9 182 12:28 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,346 1,565 0 9,186 9,693
4,625 3,305 250 850 9,030 9,309
4,325 3,460 385 850 9,020 9,483
4,325 3,495 900 0 8,720 8,898
4,175 3,600 200 200 8,175 8,755
4,005 1,985 980 650 7,620 8,267
3,975 2,690 640 100 7,405 8,604
3,350 2,280 250 100 5,980 6,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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