AoeStats
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African Clearing

510788827Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1179
+16
🇸🇪 Malay · Sweden
1165
+16
🇲🇽 Huns · Mexico
1163
+17
🇪🇸 Persians · Spain
1143
+17
🇩🇪 Wei · Germany
1216
-18
🇦🇷 Berbers · Argentina
1211
-18
🇨🇳 Portuguese · China
1150
-16
🇩🇪 Spanish · Germany
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,039 14:16 18:21 35:34 ⛏ Fast Castle
42 1,908 15:37 21:55 — ⚔ Skirmisher Rush
40 1,799 12:45 20:56 — ⚔ Scout Rush
35 1,565 14:19 18:12 41:59 ⛏ Fast Castle
29 1,297 11:19 25:55 — ⚔ Towers FC
26 1,189 13:17 21:48 35:27 ⚔ Archer Rush
25 1,148 13:41 17:31 37:40 ⛏ Fast Castle
20 906 14:28 24:30 42:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,630 11,600 10,360 1,800 48,390 50,065
12,025 13,350 8,890 2,250 36,515 38,298
16,165 12,038 5,785 1,830 35,818 38,754
12,550 11,442 5,375 3,550 32,917 36,070
11,500 5,971 5,110 1,500 24,081 25,348
8,310 6,828 830 1,175 17,143 19,154
6,525 4,331 1,480 950 13,286 13,212
5,125 3,241 535 1,375 10,276 9,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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