AoeStats
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Arena

510782801Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 42m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
1153
+12
🇦🇷 Cumans · Argentina
1109
+13
🇺🇸 Goths · United States
1063
-13
🇺🇸 Bengalis · United States
1041
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,939 11:04 14:48 34:26 ⛏ Fast Castle
43 1,815 9:47 19:36 31:31 ⛏ Fast Castle
39 1,678 10:19 15:35 25:55 ⛏ Fast Castle
31 1,331 10:44 19:25 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,545 14,200 11,805 1,500 48,050 49,617
25,060 10,170 9,770 850 45,850 51,597
20,295 11,305 8,060 1,530 41,190 50,717
16,900 9,900 9,165 3,680 39,645 44,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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