AoeStats
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Arena

510655646Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 34m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1207
+13
🇸🇪 Turks · Sweden
1137
+16
🇺🇸 Slavs · United States
1161
-15
🇺🇸 Khmer · United States
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,443 11:02 14:54 29:12 ⛏ Fast Castle
38 1,320 11:01 15:24 27:23 ⛏ Fast Castle
34 1,193 10:07 14:38 27:04 ⛏ Fast Castle
15 519 11:48 14:53 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 12,265 5,640 1,500 34,510 38,059
15,720 11,280 5,440 1,600 34,040 37,237
13,290 8,955 6,370 750 29,365 30,164
11,240 7,505 3,070 1,190 23,005 29,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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