AoeStats
← Peshmerga424

Baltic

510640006Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
1120
+17
🇬🇧 Japanese · United Kingdom
1076
+18
🇺🇸 Wei · United States
1154
-18
🇦🇷 Dravidians · Argentina
1124
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,553 9:26 21:34 32:42 ⚔ Scout Rush
31 1,732 11:12 18:35 36:42 ⛏ Fish Boom FC
25 1,372 10:55 22:27 44:33 ⚔ Fish Boom into M@A
13 746 11:43 18:14 35:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,985 18,289 14,555 4,200 64,029 66,131
23,560 19,825 10,980 4,295 58,660 64,999
15,960 22,304 10,695 1,720 50,679 60,021
24,975 9,241 13,275 2,745 50,236 66,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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