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Pilgrims

510271987Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 13m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
993
+13
🇻🇳 Italians · Vietnam
990
+13
🇨🇳 Burgundians · China
876
+18
🇮🇳 Huns · India
848
+20
🇪🇸 Vikings · Spain
942
-17
🇨🇳 Persians · China
940
-17
🇹🇷 Bulgarians · Türkiye
911
-15
🇹🇷 Chinese · Türkiye
909
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 572 — — —
40 545 — — — ⚔ Fish Boom into Drush
38 518 — — — ⚔ Fish Boom into Drush
20 277 13:32 — — ⛏ Fish Boom
14 195 — — — ⛏ Fish Boom
13 176 13:19 — — ⛏ Fish Boom
11 146 11:34 — — ⛏ Fish Boom
6 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 2,125 170 105 4,150 4,061
1,750 2,100 170 100 4,120 3,845
2,300 1,450 50 100 3,900 5,206
1,200 2,100 50 100 3,450 3,711
1,150 2,025 0 125 3,300 4,284
1,700 1,375 50 100 3,225 4,134
1,450 575 50 100 2,175 2,329
0 300 0 100 400 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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