Arabia
504842958Analyzed2v2 RM
·
26d ago on Sep 6, 2026·
54m 34s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 233,892 analysed team-game players on Arabia.
Furluk
B
Feudal Age
9:17
vs 10:18
top 18%
Castle Age
22:33
vs 22:28
btm 49%
Imperial Age
41:39
vs 39:58
btm 38%
eAPM
39
vs 31
top 34%
First military
11:20
vs 11:39
top 45%
▲
Fast Feudal Age at 9:17 — faster than 82% of analysed players on Arabia
❀ MÔssieur Grobiz ❀
B
Feudal Age
9:41
vs 10:18
top 31%
Castle Age
23:25
vs 22:28
btm 38%
Imperial Age
46:46
vs 39:58
btm 13%
eAPM
50
vs 31
top 17%
First military
9:18
vs 11:39
top 7%
▼
Slow Imperial Age at 46:46 — slower than 87% of analysed players on Arabia
▲
High eAPM (50) — top quarter of analysed players
▲
Early military at 9:18 (Militia) — earlier than 93% of analysed players on Arabia
A.
C
Feudal Age
9:29
vs 10:18
top 25%
Castle Age
27:35
vs 22:28
btm 8%
Imperial Age
44:10
vs 39:58
btm 23%
eAPM
18
vs 31
btm 19%
First military
12:46
vs 11:39
btm 39%
▲
Fast Feudal Age at 9:29 — faster than 75% of analysed players on Arabia
▼
Slow Castle Age at 27:35 — slower than 92% of analysed players on Arabia
▼
Slow Imperial Age at 44:10 — slower than 77% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 3:45 of the first 27:35 — keep villagers queued
J.
B
Feudal Age
10:13
vs 10:18
top 48%
Castle Age
21:41
vs 22:28
top 40%
Imperial Age
39:02
vs 39:58
top 42%
eAPM
35
vs 31
top 42%
First military
11:02
vs 11:39
top 40%
▲
Town centers almost never idle — 11s across the first 21:41